Sport

In computer science (CS), „sport“ typically does not have a specific technical definition. However, in some contexts, it can refer to simulations, gaming, or applications related to sports. This may include programming various aspects of sports games, developing analytics software for performance tracking, or creating virtual environments for sports competition. Additionally, the term may appear in discussions around sports data analytics, where CS techniques are applied to analyze player statistics, game strategies, and performance metrics. Overall, while „sport“ is not a foundational concept in computer science, its applications may intersect with CS in areas like game development, data analysis, and simulation technologies.